How to Set Up Android App to Support Expansion Files. Google Play currently requires that your APK file be no more than 50MB 100MB. For most applications, this is plenty of space for all the application's code and assets. However, some apps need more space for high-fidelity graphics, media files, or other large assets. This problem was discussed and solved by Gilles Debunne, an engineer in the Android Group, in the blog post Multithreading For Performance. It uses already an AsyncTask internally. Since it is made for Android it is able to download an image and set it directly to an ImageView with the following two lines of code. Android 4.4 and updated hardware make this a more battery-friendly way to measure your activity. Tap to pay, built a new way Android 4.4 introduces a new, open architecture for NFC payments that works with any mobile carrier, and lets apps manage your payment information in the cloud or on your device.
There are many more items which you use to build a good Android application. Apart from coding for the application, you take care of various other resources like static content that your code uses, such as bitmaps, colors, layout definitions, user interface strings, animation instructions, and more. These resources are always maintained separately in various sub-directories under res/ directory of the project.
This tutorial will explain you how you can organize your application resources, specify alternative resources and access them in your applications.
Android Resource FilesOrganize resource in Android Studio
Alternative ResourcesGta Sa Looking For Resources To Download Android
Your application should provide alternative resources to support specific device configurations. For example, you should include alternative drawable resources ( i.e.images ) for different screen resolution and alternative string resources for different languages. At runtime, Android detects the current device configuration and loads the appropriate resources for your application.
To specify configuration-specific alternatives for a set of resources, follow the following steps −
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Below is an example which specifies images for a default screen and alternative images for high resolution screen.
Below is another example which specifies layout for a default language and alternative layout for Arabic language.
![]() Accessing Resources
During your application development you will need to access defined resources either in your code, or in your layout XML files. Following section explains how to access your resources in both the scenarios −
Looking For Resources To Download Android For ComputerAccessing Resources in Code
When your Android application is compiled, a R class gets generated, which contains resource IDs for all the resources available in your res/ directory. You can use R class to access that resource using sub-directory and resource name or directly resource ID.
Example
To access res/drawable/myimage.png and set an ImageView you will use following code −
Here first line of the code make use of R.id.myimageview to get ImageView defined with id myimageview in a Layout file. Second line of code makes use of R.drawable.myimage to get an image with name myimage available in drawable sub-directory under /res.
Example
Consider next example where res/values/strings.xml has following definition −
Now you can set the text on a TextView object with ID msg using a resource ID as follows −
Looking For Resources To DownloadExample
Consider a layout res/layout/activity_main.xml with the following definition −
This application code will load this layout for an Activity, in the onCreate() method as follows −
Android App Looking For Resources To DownloadAccessing Resources in XMLLooking For Resources To Download Android Phone
Consider the following resource XML res/values/strings.xml file that includes a color resource and a string resource −
Now you can use these resources in the following layout file to set the text color and text string as follows −
Looking For Resources To Download Android For Pc
Now if you will go through previous chapter once again where I have explained Hello World! example, and I'm sure you will have better understanding on all the concepts explained in this chapter. So I highly recommend to check previous chapter for working example and check how I have used various resources at very basic level.
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